Lead Game Developer · Unity Specialist

Hey, I'm Gunabhiram Gaming controller, a Lead Game Developer based in India crafting high-performance games with Unity, C#, and interactive graphics.

I turn complex mechanics and game loops into smooth, 60 FPS interactive experiences — focusing on performance optimization, shader systems, and rock-solid architecture across 35+ shipped titles on Mobile, WebGL, and Smart TVs.

35+ Games Shipped to Stores
6+ Years in Unity & C#
7 Hardware Platforms Targeted
3 Studios in India & Qatar

Platforms I Ship To

01 · Ecosystem
Google Play Store Logo
Google Play Store
Android Mobile & Tablets
Android TV / Google TV
Google Play Games on PC (where supported)
Shared Unity codebase/build for supported Android devices, with device-specific configuration where required.
02 · Ecosystem
Amazon Appstore Logo
Amazon Appstore
Android Tablets & Handhelds
Amazon Fire TV / Fire TV Stick
Automotive devices (compatible & supported channels only)
Same Unity project/codebase for supported devices, with platform-specific configuration as needed.
03 · Big-Screen

TV Platforms

Published & Delivered Compatible Builds Only
Samsung Tizen Logo
Smart TV

Samsung Tizen

Samsung Smart TV
LG webOS Logo
Smart TV

LG webOS

LG Content Store
tvOS

Apple TV

tvOS
04 · Browser
WebGL

Dedicated platform for browser-based games.

Where I Have Shipped

Lead Game Developer
Mayaavi Game Studio Hyderabad, India
12/2023 – Present · Active Lead
20+ Games Published Fire TV · tvOS · Tizen · webOS Android · iOS · WebGL 60 FPS Budget Locked Ads & IAP Monetization
  • 20+ games developed and published with Unity and C# across multi-platform targets.
  • Architected and optimized gameplay loops for Amazon Fire TV, Android, iOS, and WebGL.
  • Built specialized TV games for Apple TV (tvOS), LG webOS, and Samsung Tizen, redesigning UI/UX around physical remote controls.
  • Engineered robust integrations for ads SDKs, analytics, in-app purchases, and cross-promotion networks.
  • Maintained 100% store compliance and enforced steady 60 FPS performance budgets across all target chipsets.
  • Directed multi-game QA cycles, bug resolution, and live content deployments.
Unity Game Developer
Playd Game Studio Hyderabad, India
12/2021 – 02/2023
15+ Casual Titles Live Amazon Appstore Draw-Call Batching Zero Heap Leaks
  • 15+ casual and hyper-casual titles engineered in Unity and C#, live on the Amazon Appstore.
  • Delivered projects from conception to release: physics programming, gameplay logic, responsive UI, and store builds.
  • Optimized draw calls and runtime memory allocations to maintain steady frame times on low-spec devices.
Unity Game Developer
Accesta Doha, Qatar
01/2020 – 11/2021
AWS Cloud Backend Player Auth & Sync Physics Architecture GCC Release
  • Implemented core gameplay mechanics and stability upgrades for production Unity (C#) titles.
  • Redesigned full UI screen systems across iterations to accommodate evolving game mechanics.
  • Integrated player authentication and profile synchronization connected to an AWS cloud backend.

What I Work With

Engine & Architecture

Unity 3D/2D · C# Core
Unity 3D / 2D C# Architecture Physics 2D / 3D Custom Editor Tools Git / Versioning

Performance & Profiling

16.6ms Budget · Zero Drops
60 FPS Optimization Unity Profiler Frame Debugger Draw-Call Batching Memory / GC Audits

Services & Storefronts

Monetization · Cloud Auth
Ad Mediation In-App Purchases (IAP) Game Analytics AWS Backend Auth Cross-Promotion

What a Studio Gets

01

Multi-Platform Porting

Shared Unity project and codebase tailored across mobile, web browsers, and smart TVs; platform-specific builds and configuration where required.

Tailored Builds
02

Locked 60 FPS

Deep profiler diagnostics that eliminate GC hitching, compress draw calls, and lock 16.6ms frame budgets on low-power chipsets.

Zero Frame Spikes
03

Store Release Ready

Turnkey ads mediation, secure IAP validation, and store guidelines compliance ensuring flawless zero-rejection submissions.

100% Submission Pass
04

Autonomous Execution

End-to-end technical leadership from gameplay prototype and architecture to live-ops updates and multi-game QA cycles.

35+ Shipped Titles
GT
Gunabhiram Telagareddi Lead Game Developer, ready to guide your project's technical architecture.

Every project starts with a plan.

2026

What we can achieve together

Available for technical leadership, game architecture, and high-performance cross-platform development.

Phone & WhatsApp
Location
Hyderabad, India Available Now
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