- 20+ games developed and published with Unity and C# across multi-platform targets.
- Architected and optimized gameplay loops for Amazon Fire TV, Android, iOS, and WebGL.
- Built specialized TV games for Apple TV (tvOS), LG webOS, and Samsung Tizen, redesigning UI/UX around physical remote controls.
- Engineered robust integrations for ads SDKs, analytics, in-app purchases, and cross-promotion networks.
- Maintained 100% store compliance and enforced steady 60 FPS performance budgets across all target chipsets.
- Directed multi-game QA cycles, bug resolution, and live content deployments.
Hey, I'm Gunabhiram
, a Lead Game Developer based in India crafting high-performance games with Unity, C#, and interactive graphics.
I turn complex mechanics and game loops into smooth, 60 FPS interactive experiences — focusing on performance optimization, shader systems, and rock-solid architecture across 35+ shipped titles on Mobile, WebGL, and Smart TVs.
Platforms I Ship To
TV Platforms
Samsung Tizen
Samsung Smart TVLG webOS
LG Content StoreApple TV
tvOSDedicated platform for browser-based games.
Where I Have Shipped
- 15+ casual and hyper-casual titles engineered in Unity and C#, live on the Amazon Appstore.
- Delivered projects from conception to release: physics programming, gameplay logic, responsive UI, and store builds.
- Optimized draw calls and runtime memory allocations to maintain steady frame times on low-spec devices.
- Implemented core gameplay mechanics and stability upgrades for production Unity (C#) titles.
- Redesigned full UI screen systems across iterations to accommodate evolving game mechanics.
- Integrated player authentication and profile synchronization connected to an AWS cloud backend.
What I Work With
What a Studio Gets
Multi-Platform Porting
Shared Unity project and codebase tailored across mobile, web browsers, and smart TVs; platform-specific builds and configuration where required.
Locked 60 FPS
Deep profiler diagnostics that eliminate GC hitching, compress draw calls, and lock 16.6ms frame budgets on low-power chipsets.
Store Release Ready
Turnkey ads mediation, secure IAP validation, and store guidelines compliance ensuring flawless zero-rejection submissions.
Autonomous Execution
End-to-end technical leadership from gameplay prototype and architecture to live-ops updates and multi-game QA cycles.
Every project starts with a plan.
What we can achieve together
Available for technical leadership, game architecture, and high-performance cross-platform development.